Frequently Asked Questions

Wire is currently in beta, what does that mean?

We just released Wire to the public for the very first time, and are currently in a test period. We'd ask you kindly to report any problems you encounter.

Beta also means Wire is missing some functionality. These features include MIDI and OSC out and Syphon/Spout support, and will be added in the near future.

What is the difference between the Wire plans?

Wire is fully usable for an unlimited amount of time with the Free plan (including saving and loading of projects), but includes only three video resolutions, single-display output and emits a noise sweep in audio output every once in a while

Wire's monthly and yearly plans provide more resolutions (up to 16K) and contain no watermarks. Moreover, the yearly plan effectively gives a discount of two months.

What are the minimal required system specs for Wire?

We recommend to use at minimum the following:

  • Windows 7, 64 bit / Mac OS X 10.9*
  • 1GB of RAM
  • Quad-core CPU
  • Graphics Card with OpenGL 4.1 and 256MB VRAM

*macOS Mojave is currently not officially supported, due to OpenGL changes.

How long can I stay offline before Wire needs to authorize?

This is tied to the billing cycle of your plan. Customers with a monthly plan need to be online at least once monthly (within your billing cycle), customers with a yearly plan at least once yearly. If this is an issue for you, please contact us at and we'll figure something out.

Can I use my Wire projects in other pieces of software?

Yes, you can! Your other software of choice would need to implement Wire project embedding, but we've written an easy interface for them to do so. Let them know you're interested in this and share For Developers.

Is Wire supported on macOS Mojave?

Currently not. Due to OpenGL changes Apple introduced with Mojave, vsync does not work, and using the fragment-shader freezes up rendering. We're currently looking into solving the issues with Apple.

Windows warns me the application came from an untrusted developer.

We are aware of this (Wire has not been code-signed for Windows yet), and are working on it. This should be resolved soon.